Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit

The post-apocalyptic TV series has made a triumphant return to streaming services, and it's accurate to state that viewers were pleasantly surprised by the excellence of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it managed to capture different facets of the gamer's journey.

We followed Lucy the vault dweller, trying to uphold her morals and learning that the ruined world made that incredibly hard; Max, the Brotherhood of Steel initiate, who starts challenging his cult's leadership and creates plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the irradiated badlands.

Setting the Stage for the Second Season

The show's first season ending revealed a major secret about who helped cause the nuclear war that sealed a population in bomb-proof bunkers for hundreds of years. It also posed several enigmas open for the upcoming chapter – and, this time, expectations are considerably elevated.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.

“Heading into the initial season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the reception to the show, so this time people are arriving with more eagerness and altered expectations.”

A New Vegas Vibe for Season Two

The upcoming season is set in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, despite the fact that it was a bit broken at launch.

“It has a sun-baked feel, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That parched, blasted-out Route 66 vibe of the game is so much fun to bring into the show.”

In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it will honor the player’s journey.

Crafting a Tangible World

The Fallout TV series is praised for its tangible quality – its makers prioritized authentic items and sets were constructed, echoing the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” observes another of the showrunners. “The whole point of an translation, especially of a video game, is to appear as if it’s authentic.”

Actually, virtually each creature you see on-screen is real, including the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using animatronics, and were apparently quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is made by accomplished storytellers who are also dedicated players, in collaboration with the original creators behind the video games. This shared passion for the world is apparent in the final product.

The second season is launching on a weekly basis rather than as a binge-able batch, marking a change from the initial release. This format will allow for a new weekly discussion, something the creators themselves are excited to observe.

“It delves deeper, it’s larger in scale, it’s wittier, it has a lot of surprises,” teases Howard. “I am excited to seeing what people think.”

Johnny Miller
Johnny Miller

A software engineer and tech writer passionate about AI ethics and open-source projects.